When this is not possible, have an eye on the positions of the enemy and those of your team members and go to positions, from which you have natural cover from your team members (because then they will spot the enemy before they are able to spot you).įinally, if you have HESH loaded, and you have a nice IS-7 in your sights, let the gun crack and see him lose most, if not all of his HP. If your teammates do not react or even refuse to cover you, try to use the landscape even more in order to avoid as much direct enemy fire as possible. In case of the necessity of a push always stay in the second row and try to get flank cover from other tanks. Furthermore a player should look for good cover, from which he or she is able to open fire while staying undetected. On open and plain maps players should strictly avoid to lead a push in the first few minutes of a round if they do not want to get blown up by artillery fire and flanking medium tanks. Nevertheless, these advantages are only useful in urban battlefields, where flanking operations are often unavailable for the enemy due to cover from the own team. Due to these facts, the vehicle is capable to spread fear and unorganized retreat under its opponents on close and middle distances, making it a quite powerful defensive unit. The 18.3cm gun is still immensely powerful(as powerful as the 180mm gun on the Object 261) and has a turret as well. This vehicle is very different from its predecessor. Poor gun handling: aim time is long but not unexpected, dispersion bloom from any source is extreme subpar accuracy. ![]() Excels at peek-a-boom while sidescraping. ![]()
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